A basic breakout clone to practice polishing a game beyond a simple project. Has controls for mouse, wasd, and arrow keys.

Depending on selected control scheme:
Move with mouse, "a"/"d", or left/right arrow keys.
Middle mouse click or "u" will use a stored powerup.
Release ball or activate paddle powerups with left click, "w", or up arrow key.
Ball powerups use spacebar or right click.
Activate turbo speed for paddle with down arrow key or "s". This is to help compensate for mouse being more precise.

Esc key pauses and opens menu. Menus all use mouse.

Note that the executable version is what most of the debugging has been done on, and some features like remembering settings and highscores between loads probably won't work in html. I would generally recommend the executable, but I have tried to get the html version to work as well as I could for ease of access. 

StatusIn development
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorRhetHypo
GenreAction
Tags2D, Arcade, Breakout

Download

Download
BrickByBrick.exe 35 MB
Download
BrickByBrick.pck 53 MB

Install instructions

Make sure to put the pck file in the same directory as the executable. The error that occurs when you run the executable should mention the pck file if it is missing.

Development log

Comments

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Deleted post
(+1)

hehehehe

(+1)

it just crashed my game

I am doing some work to not just add more powerups, but rebalance the multi powerup via the odds of getting it. It's currently kind of the default powerup, and since it doubles all balls, it becomes a little op.

Though given this screenshot, I think I'll just add a cap at like 8 balls. Anything more is excessive, and can become unstable.

(3 edits) (+1)

Nice game for a first completed game it's very nice. I made a gameplay video where I added my advice at the end (around 7:00). Also my highscore is 5660 in hard mode.

PS: I forgot to say it in the video but nice little shader ;)

This is incredible! I uploaded this game yesterday, and you already made a video with gameplay. That's a level of hustle I can only aspire to.

I was actually planning on shelving this project, but between your feedback and the feedback from some other people, plus some more ideas I had, I think I'll be trying to improve this a bit more before I move on to other projects.

Until then, thanks a bunch for not only playing my silly little game, but making a video! It is beyond flattering.

(+1)

No problem, I like to make video and the game is fun :)