Entry for the 2026 Gamedev.js Jam.

This is a basic proof of concept for a game idea I've had much bigger plans for - initially slimmed down for the jam, and then reduced even further when other circumstances arose in my personal life preventing me from devoting as much time to this as I might have liked. I've prioritized making something at least functional.

You can do three things; use, buy, and sell. Click on items on the section to the left - the "needs" - to use items from your inventory - your "greeds". Click on items in your inventory to sell to the shop, earning credits. Prices will change slightly based on the stock of the inventory, and items can be bought using earned credits.

Also, you only control the top row entity. All the others are automatic.

Basic goal is to get all producers to level 10. You can technically lose, but it will probably happen very quickly if you do, and the game overall is very short. Also made sure to add sound/music toggles if the quick and dirty sfx I used get annoying.



 "Cottages" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

Published 17 days ago
StatusReleased
PlatformsHTML5
AuthorRhetHypo
GenreSimulation
Made withDefold
TagsEconomy
ContentNo generative AI was used

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