Turn Based Tetris
A random thought occurred to me. What if Tetris used turns? I was compelled to implement a prototype, and here it is.
WASD or arrow keys to control the piece. Up/W rotates, Down/S moves down. SFX/Music should be pretty self explanatory. Start a game by clicking one of the three game buttons.
TAB switches between selected pieces when in turn based mode. SPACEBAR allows you to end a turn whenever.
SHIFT modifies certain inputs. Rotate will now go clockwise instead of counter clockwise, cycling selected pieces will go backwards through the list, and down will do a classic hard drop.
To simulate the same pressure that comes from the constantly falling pieces in normal tetris, every piece will move down one space at the end of the turn. Also, a new piece is generated, so be sure to move it somewhere. However, you can juggle as many pieces on the field as you can manage. Note that, at higher levels, you will get less moves per turn, to simulate the speed increase of normal tetris. There are no time limits on turns, but a new turn will automatically start once you run out of moves.
Also getting four lines (a tetris) will give you unlimited moves until you end a turn. Plan accordingly.
Note that ULTRA HARD mode has only one difference from normal turn based. Moving down also costs moves, greatly limiting your movement. Hard drops only cost one move.
This was made in under a week. So, while I have fixed most of the bugs I have found, there are probably more. Let me know if you find any or have other issues.
MUSIC CREDIT:
"Voxel Revolution" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Development log
- V227 days ago
- Initial Release43 days ago
Comments
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this barely affects the gameplay imo but cool game
Yeah, it really isn't that different, as is, but it was something I wanted to try out after I got the idea. 90% of it ends up just being normal tetris.
The primary difference I noticed is that you can very easily fish for line pieces, and often delay using them until you can get a tetris. The other is that it is really easy to accidentally get a game over by passing a turn while a piece is still in the starting zone.